Amiibo Training Guide: Fox (SSB4)

Welcome to Amiibo Dojo’s Fox amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue, MegaVGmaster, and DONkLE for sharing their knowledge of Fox and for contributing to the completion of the guide!

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

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Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Fox is notorious within the community for being incredibly difficult to train. Even so, he has a few definitive strengths that aid him in battle. Fox’s infinite jab comes out fast and inflicts respectable damage, and his tilts retain that damage and are even faster. He also has a solid set of special moves, including a useful projectile and several recovery options.

However, as a combo-oriented character, Fox translates into an awkward and erratic amiibo fighter. His AI is one of the worst of any amiibo: it spams its down smash to no end in spite of the move’s poor range and power. In fact, Fox’s entire moveset lacks both range and power, which makes getting KOs very difficult. Adding to these troubles is Fox’s light weight – he is easily knocked around by heavy hitters like Bowser and Ganondorf.

The Verdict

Alongside R.O.B. and Samus, Fox is one of the most difficult amiibo to train. His attacks lack both range and power, and on top of that, his AI is nearly impossible to work with. If you are new to amiibo training, perhaps try training Falco instead.


Section 2: Recommended Equipment

Fox – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+100 Attack / +70 Defense / -50 Speed

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Fox – Recommended Custom Moves

  • Charge Blaster: Fires a single, powerful laser that inflicts more damage and knockback. It comes highly recommended, as it gives Fox a more meaningful projectile that is not as easily spammed.

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you encountered a problem while feeding your amiibo, feel free to jump into Amiibo Dojo’s Discord server to ask a question.


Section 3: Training Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Fox – Training Tips

  • Primary damage-racking moves: jab, forward tilt, up tilt, down tilt, and Charge Blaster. Fox’s jab and tilts are solid neutral options that come out fast and can help bring an opponent to high percentages. Charge Blaster is an effective ranged attack when used in moderation.
  • Primary KO moves: up smash. Fox amiibo have a strange tendency to entirely ignore their forward smash. Although forward smash is technically a superior KO move, you will have an easier time teaching it to rely on its up smash instead.
  • Moves to avoid: down smash, side special, and up special. Fox amiibo slowly develop a habit of spamming down smash. During training, do not use this move at all, because it could send your amiibo into a downward spiral. Fox Illusion and Fire Fox should be used for recovery purposes only.
  • Utilize Crash run. For best effect, create a custom set equipped with Crash run and use it to train your Fox amiibo. When approaching, be sure to dash: the longer your dash, the more damage Crash run will inflict. This maneuver can also link into a neutral aerial or up smash.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.


Section 4: Conclusion & Credits

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Conclusion

Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, give the Amiibo Mechanics & Metagame Guide a read. If you want to ask specific questions, you can also stop by Amiibo Dojo’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. Amiibo Dojo’s ongoing series, Amiibo Training Analysis, analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

Credits

Thanks again to Trainer Blue, MegaVGmaster, and DONkLE for compiling all of Fox’s information. Images are courtesy of the official Super Smash Bros. website.


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