Fox is the leader of the commando unit for hire known as Star Fox. He uses both the team’s mother ship, the Great Fox, and his personal Arwing fighter to challenge the evil scientist Andross. His piloting skills are top notch, but he can also bring speed and fast attacks to the battle through hand-to-hand combat.
Section 1: Character Overview
Fox is notorious within the community for being incredibly difficult to train. Even so, he has a few definitive strengths that aid him in battle. Fox’s infinite jab comes out fast and inflicts respectable damage, and his tilts retain that damage and are even faster. He also has a solid set of special moves, including a useful projectile and several recovery options.
However, as a combo-oriented character, Fox translates into an awkward and erratic amiibo fighter. His AI is one of the worst of any amiibo: it spams its down smash to no end in spite of the move’s poor range and power. In fact, Fox’s entire moveset lacks both range and power, which makes getting KOs very difficult. Adding to these troubles is Fox’s light weight – he is easily knocked around by heavy hitters like Bowser and Ganondorf.
Alongside R.O.B. and Samus, Fox is one of the most difficult amiibo to train. His attacks lack both range and power, and on top of that, his AI is nearly impossible to work with. If you are new to amiibo training, perhaps try training Falco instead.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+100 Attack / +70 Defense / -50 Speed
- Charge Blaster: Fires a single, powerful laser that inflicts more damage and knockback. It comes highly recommended, as it gives Fox a more meaningful projectile that is not as easily spammed.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, up tilt, down tilt, and Charge Blaster. Fox’s jab and tilts are solid neutral options that come out fast and can help bring an opponent to high percentages. Charge Blaster is an effective ranged attack when used in moderation.
- Main KO moves: up smash. Fox amiibo have a strange tendency to entirely ignore their forward smash. Although forward smash is technically a superior KO move, you will have an easier time teaching it to rely on its up smash instead.
- Moves to avoid: down smash, side special, and up special. Fox amiibo slowly develop a habit of spamming down smash. During training, do not use this move at all, because it could send your amiibo into a downward spiral. Fox Illusion and Fire Fox should be used for recovery purposes only.
- Situational moves: Crash run. For best effect, create a custom set equipped with Crash run and use it to train your Fox amiibo. When approaching, be sure to dash: the longer your dash, the more damage Crash run will inflict. This maneuver can also link into a neutral aerial or up smash.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!