Welcome to Amiibo Dojo’s R.O.B. amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue and MegaVGmaster for sharing their knowledge of R.O.B. and for contributing to the completion of the guide!
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
R.O.B. has an interesting skill set that makes him stand out in the amiibo metagame. He has a solid set of special moves, including two projectiles that can help him close the gap between opponents. R.O.B. also has helpful tilts and an excellent recovery.
R.O.B. certainly stands out in the amiibo metagame – but the real reason for this is due to how immensely difficult he is to train. Most of his moveset is slow to the point where he cannot react fast enough in close-ranged combat. R.O.B.’s AI also tends to overuse its down smash and neutral aerial. Furthermore, it cannot properly use its Gyro – it will charge it to its maximum, but will never fire it.
R.O.B. is very much restricted by his poor AI and slow attacks. That being said, it’s definitely possible to train a capable R.O.B. amiibo – just expect it to be a frustrating task.
Section 2: Recommended Equipment
R.O.B. – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+90 Attack / +90 Defense / -60 Speed
R.O.B. – Recommended Custom Moves
- Fire Gyro OR Slip Gyro: R.O.B. is more likely to properly use a custom version of Gyro. Either Fire Gyro or Slip Gyro serves this purpose – the choice between the two comes down to your personal preference.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you encountered a problem while feeding your amiibo, feel free to jump into Amiibo Dojo’s Discord server to ask a question.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
R.O.B. – Training Tips
- Primary damage-racking moves: jab, forward tilt, up tilt, down tilt, and neutral special. R.O.B. has several damage-racking moves at his disposal. R.O.B.’s jab is his fastest attack, possessing average damage and knockback properties. Forward tilt has a longer reach and can be angled, while up tilt and down tilt are more situational depending on the opponent’s position. Robo Beam should be used occasionally and from afar.
- Primary KO moves: up smash. R.O.B.’s up smash balances power and speed (although it’s still somewhat lacking in terms of speed), making it his best KO option. Forward smash can work too, but is much slower. Notably, it can be angled downward at the ledge to edge-guard recovering opponents.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, give the Amiibo Mechanics & Metagame Guide a read. If you want to ask specific questions, you can also stop by Amiibo Dojo’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. Amiibo Dojo’s ongoing series, Amiibo Training Analysis, analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!
Thanks again to Trainer Blue and MegaVGmaster for compiling all of R.O.B.’s information. Images are courtesy of the official Super Smash Bros. website.