This robotic operating buddy was released in 1985 as an accessory for the Nintendo Entertainment System. R.O.B. introduced a new and unique way for players to interact with games. In recent years R.O.B.’s appeared as a playable character in multiple games, including Super Smash Bros. for Wii U and Nintendo 3DS, using projectile weapons to attack and a rocket base to fly through the air.
Section 1: Character Overview
R.O.B. has an interesting skill set that makes him stand out in the amiibo metagame. He has a solid set of special moves, including two projectiles that can help him close the gap between opponents. R.O.B. also has helpful tilts and an excellent recovery.
R.O.B. certainly stands out in the amiibo metagame – but the real reason for this is due to how immensely difficult he is to train. Most of his moveset is slow to the point where he cannot react fast enough in close-ranged combat. R.O.B.’s AI also tends to overuse its down smash and neutral aerial. Furthermore, it cannot properly use its Gyro – it will charge it to its maximum, but will never fire it.
R.O.B. is very much restricted by his poor AI and slow attacks. That being said, it’s definitely possible to train a capable R.O.B. amiibo – just expect it to be a frustrating task.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+90 Attack / +90 Defense / -60 Speed
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, up tilt, down tilt, and neutral special. R.O.B. has several damage-racking moves at his disposal. R.O.B.’s jab is his fastest attack, possessing average damage and knockback properties. Forward tilt has a longer reach and can be angled, while up tilt and down tilt are more situational depending on the opponent’s position. Robo Beam should be used occasionally and from afar.
- Main KO moves: up smash. R.O.B.’s up smash balances power and speed (although it’s still somewhat lacking in terms of speed), making it his best KO option. Forward smash can work too, but is much slower. Notably, it can be angled downward at the ledge to edge-guard recovering opponents.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!