Amiibo Training Guide: Wii Fit Trainer (SSB4)

This female trainer helps you in the Wii Fit series, instructing you during fitness exercises. She often advises you to maintain your center-of-balance, helping you tone up and burn calories. Recently, she has also shown herself as a capable close-quarters fighter.


Section 1: Character Overview

Wii Fit Trainer is a difficult character to play, and a difficult amiibo to train. Her moveset is strange and unorthodox – specifically, the unusual hitbox placement on her attacks makes them tough to land. Even so, Wii Fit Trainer has several distinct advantages: her recovery potential is high, and she has a solid set of tilts as well as a decent neutral attack.

However, Wii Fit Trainer suffers from several flaws. As mentioned before, her attacks have strange hitboxes, and as a result, they lack range. As well as having poor range, Wii Fit Trainer’s smash attacks are also quite weak, which severely limits their usefulness. Finally, Wii Fit Trainer’s AI tends to overuse uncharged Sun Salutations and underuse its down special, Deep Breathing.

The Verdict

Overall, there really is not much to say about Wii Fit Trainer. As an amiibo, she is just about average, and it takes an experienced trainer to push this character any further.


Section 2: Recommended Equipment

Stats & Bonuses

For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.

Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+70 Attack / +70 Defense / -20 Speed

AutoLifesteal

Custom Moves

  • Sweeping Sun Salutation: The energy ball travels slower, hits multiple times, and has a windbox while charging. Wii Fit Trainer also recovers more health when this attack is fully charged.

Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.


Section 3: Training Your Amiibo

Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Training Tips (Equipment & Vanilla)

  • Neutral options: jab, forward tilt, and down tilt. Wii Fit Trainer’s neutral attack hits three times, and the third hit buries opponents. This can lead into a forward tilt or a down tilt – both of which pack respectable power.
  • Main KO moves: forward smash, up smash, and down smash. Wii Fit Trainer’s smash attacks are slow and lack range, but they are her only KO options. Forward smash is generally the most reliable of the three – use this move with decisive timing for best effect.
  • Moves to avoid: neutral special and side special. Wii Fit Trainer should avoid using her neutral special. It is difficult to find a good opportunity to fully charge the move, and firing it uncharged deals negligible damage. Header also brings Wii Fit Trainer very little benefit.

Training Tips (Vanilla-Only)

  • If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.


Section 4: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Wii Fit Trainer.png

Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!

Thanks to Blue for compiling Wii Fit Trainer’s information. Images are courtesy of SmashWiki and the official Super Smash Bros. website.


Post Signature

Advertisements

Post a Comment