Created from modified Mew DNA, Mewtwo was designed to be the ultimate Pokémon. It didn’t take on any of Mew’s kinder traits and only uses its intelligence to destroy its enemies. Or…so it seems. Perhaps it just feels frightened or even tormented, and that’s why it lashes out. Whatever the reason, Mewtwo is not to be messed with.
Section 1: Character Overview
Mewtwo is a solid amiibo, and is certainly one of the strongest Pokémon fighters available. Its smash attacks are about as unorthodox as they come: all three are immensely powerful and have respectable range and speed to boot. Its tilts are just as useful, packing excellent range and damage-racking capabilities. Mewtwo’s recovery potential is also very high – both its side and up specials can aid its successful return.
However, Mewtwo suffers from several flaws. In addition to being one of the lightest characters in the game, Mewtwo’s AI is somewhat inefficient at times. It often fires off uncharged Shadow Balls, which inflict negligible damage. It also tends to navigate stages using its up special, Teleport – as a result of this tendency, Mewtwo will occasionally Teleport directly off-stage and to its death.
With proper training, Mewtwo can become an unstoppable force. Its AI takes some getting used to, but its bad habits can be ironed out over time.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+120 Attack / +200 Defense / -200 Speed
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, up tilt, and down tilt. Mewtwo’s jab is one of the most useful of its kind, and is notable for its ability to catch opponents off-guard with its above-average reach. Each of Mewtwo’s tilts has excellent range, and are all viable neutral options.
- Main KO moves: forward smash, up smash, and down smash. Mewtwo has an incredibly potent set of smash attacks. Its forward smash is the most immediately threatening of the three due to its increased knockback, while its up smash hits multiple times and serves as a devastating aerial punish.
- Situational moves: Shadow Ball. When using Shadow Ball, be sure to fully charge it each and every time. This will discourage your amiibo from firing uncharged projectiles.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
- Utilize up throw as a secondary KO move. Mewtwo’s got one of the strongest up throws of any character. It’s most effective on stages with low ceilings.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!