Mii Fighters are playable characters in Super Smash Bros. for Wii U and Nintendo 3DS. They are based on a player’s Mii character—so anyone can join in—and you can outfit them with fun costumes. There are three different types (Brawler, Gunner, and Swordfighter), and each one brings a different fighting style to the battle!
Section 1: Character Overview
Miis are an uncommon sight in the amiibo metagame, and the Mii Brawler is perhaps the rarest of the three types. The Mii Brawler’s potency is often underestimated, even by experienced amiibo trainers. Its infinite jab is somewhat slow, but hits multiple times and can help rack up damage in a pinch. Its tilts are both fast and powerful, making them great neutral options. The Mii Brawler also possesses a strong set of smash attacks that help it to get KOs quickly.
However, the Mii Brawler suffers from several flaws, the most notable of which is its lackluster recovery. No matter which custom moves the Mii Brawler equips, its recovery will always be unreliable at best. The Mii Brawler’s best finishers (its smash attacks) also suffer from heavy ending lag. Furthermore, its AI tends to self-destruct by using its aerials off-stage with poor timing.
The Mii Brawler is about average in terms of power and viability. It takes a truly experienced trainer to push a Mii Brawler amiibo to the next level. With patience and hard work, it’s certainly possible.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
- Burning Dropkick: A strong custom side special that doubles as a helpful recovery move.
- Feint Jump OR Foot Flurry: Feint Jump further increases the Mii Brawler’s recovery potential, but is somewhat risky: the amiibo may occasionally use it in the wrong direction and self-destruct. Alternatively, Foot Flurry hits multiple times and can catch opponents off-guard.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, up tilt, down tilt, and Shot Put. The Mii Brawler’s neutral attack is about average in terms of speed and power. Keep in mind that large Mii Brawlers should not use their jab; the finisher suffers from immense ending lag. Forward tilt is both faster and stronger, and is a good neutral option for any size of Mii. Down tilt launches opponents upward and can lead into another tilt attack at low percentages. Shot Put is the Mii Brawler’s only projectile, and is best used from a distance or off-stage.
- Main KO moves: forward smash and up smash. Forward smash is the strongest KO move in the Mii Brawler’s arsenal. However, its heavy ending lag leaves the Mii Brawler vulnerable. Up smash is faster, but has less range, and works well as a catch-all aerial punish.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!