Mii Fighters are playable characters in Super Smash Bros. for Wii U and Nintendo 3DS. They are based on a player’s Mii character—so anyone can join in—and you can outfit them with fun costumes. There are three different types (Brawler, Gunner, and Swordfighter), and each one brings a different fighting style to the battle!
Section 1: Character Overview
Miis are an uncommon sight in the amiibo metagame, and the Mii Gunner is perhaps the most common of the three types. In essence, it is an improved version of Samus. The Mii Gunner’s special moves – most notably its neutral and side specials – serve as great camping options. Its moveset is overall quite fast and has above-average range.
Unfortunately, the Mii Gunner suffers from several flaws, one of which is that it often struggles to KO opponents due to its weak smash attacks. Its AI has a few quirks as well: its tendency to camp is a double-edged sword: this behavior helps the Mii Gunner to avoid taking damage while simultaneously wearing down its opponent, but it also means that its AI is hesitant to get close and go for a KO. The Mii Gunner’s AI also occasionally uses its down special as a melee attack, which leaves it vulnerable.
The Mii Gunner requires very specific training to meet its maximum potential – it must learn to rely on its special moves. Charge Blast and Gunner Missile are absolutely essential to the Mii Gunner’s success.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
- Gunner Missile: Gunner Missile is a versatile projectile that gives the Mii Gunner a great camping option. Inputting this move like a smash attack fires a powered-up Super Missile.
- Arm Rocket: A superior recovery move that allows the Mii Gunner to control its trajectory. It also grants more horizontal and vertical distance than the default up special.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: forward tilt, down tilt, forward smash, Charge Blast, and Gunner Missile. The Mii Gunner’s forward tilt has good reach and deals decent damage, but has a bit of ending lag. Down tilt is surprisingly powerful and is best used at point blank. Forward smash has a very long hitbox, but has weak knockback and is unreliable as a KO move. Charge Blast is the Mii Gunner’s strongest projectile, and can be used in a number of different ways. Make sure to always have a full Charge Blast ready to use. Gunner Missile is functionally identical to Samus’ missile and is stronger when you input it like a smash attack.
- Main KO moves: Charge Blast and down smash. Full Charge Blasts are the Mii Gunner’s most optimal method of KOing opponents. It can be used from medium to far range to great effect. Down smash is an option for close-ranged combat, and hits on both sides.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!