Amiibo Training Predictions on Nintendo Switch

I’m sure you’ve heard the news by now: Super Smash Bros. is coming to Nintendo Switch in 2018. And so a new era of Smash is finally beginning. At present, we don’t know much about Super Smash Bros. for Nintendo Switch. But what we do know is pretty important: series staples Mario, Link, Donkey Kong, Samus, and others are returning, and Splatoon’s Inklings are making their Smash debut. But what we don’t know is even more important.

Of course, many questions have now been raised, and all of them have yet to be answered. Perhaps the most important – is Super Smash Bros. for Nintendo Switch a new game, or an enhanced port of Super Smash Bros. for Wii U? A port might seem obvious, but think about it: the logo they showed is nothing like Smash 4’s. It’s a brand new logo. On the flip side, there’s no way an entirely new Smash game could have been developed in just a couple of years, right? At this point, things are still very unclear, but Nintendo will no doubt unveil more information in the future. For now, it’s safe to assume that we’re getting an enhanced port of Smash 4.

And if that’s the case, we’ll certainly be treated to a whole slew of new characters – not just Splatoon’s Inklings. The Ice Climbers were actually cut from Smash 4 because the Nintendo 3DS wasn’t powerful enough to handle a maximum of eight characters on-screen at once (the Ice Climbers count as two). But since the Nintendo 3DS isn’t around to hold back the Nintendo Switch version of the game, it’s safe to assume that the Ice Climbers will be reintroduced in HD for the first time ever. Right now, the only other fighter that can be reasonably assumed is ARMS’ Spring Man. Nintendo will definitely want to promote its newer IPs by including them in Super Smash Bros.

Now then, new characters mean new amiibo. And there are many ways Nintendo could go about handling these amiibo. First (and arguably the worst-case scenario) is that Nintendo creates an entirely new line of Smash amiibo and withholds compatibility with the existing figurines. If Super Smash Bros. for Nintendo Switch is indeed a port of Smash 4, then the odds of this are highly unlikely since the new figurines would be in the same poses as the old. But if Super Smash Bros. for Nintendo Switch is a brand-new game…then it’s possible that we’ll have to break our wallets again. Either way, we have to hope that Nintendo makes the generous decision and simply creates new amiibo for characters like the Inklings and the Ice Climbers (if they return, that is).

In terms of the future of the amiibo metagame: it’s very likely that the same amiibo support from Smash 4 is going to be re-implemented into Super Smash Bros. for Nintendo Switch. Again, it’s unclear if Nintendo will create a new line of amiibo or if it will support existing Smash figurines – regardless of their decision, our current system of hosting online tournaments, creating .bin files, and sending them to tournament operators will still work. Sure, it’d be great if Nintendo would enable amiibo use in online rooms with friends, but let’s be real: the amiibo metagame (which I personally believe was never intended to exist) is not their priority. But we’ll see. We can only hope, and for now, that’s what we’re going to do.

Cloud Nine is going to continue to faithfully support amiibo training content of all kinds. We just now wrapped up our polish and refinement project on our existing amiibo training guides. Problem is, we might have to write and release another set of 60 guides for the Switch version of Super Smash Bros. The game will no doubt introduce buffs and nerfs to each character – and the chance of these changes being implemented into the Wii U and 3DS versions is virtually nonexistent. These buffs and nerfs alone are enough to shake up our existing metagame with new changes. But if Nintendo even slightly changes the AI of its CPU characters, well, then we really have no choice. So here’s the deal.

If Super Smash Bros. for Nintendo Switch is not an enhanced port, we’ll write and release a second set of training guides. Our existing guides will have a (Wii U / 3DS) tag appended to their titles. If Super Smash Bros. for Nintendo Switch is an enhanced port of Smash 4, but it has game-changing balance updates and AI modifications, we’ll write and release a second set of training guides, and our existing guides will have that tag appended. If for some reason Super Smash Bros. for Nintendo Switch is an enhanced port of Smash 4 but does not have any significant changes, we’ll keep the guides as-is and make them relevant to all three versions. Can’t see that one happening, though. You know what they say, no rest for the weary.

Either way, I hope you all continue to check on Cloud Nine every day for constant Super Smash Bros. for Nintendo Switch coverage. Goodness, that name’s clunky. But we can’t call it Smash 5 just yet because once again, we don’t know if it’s a port or not. Oh well! Until next time!

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