Copies of Super Smash Bros. Ultimate have surfaced in Mexico, and this has led to a full datamine of its files. Sure, we know more about the game’s customization options, World of Light, and online modes, but what we found out about amiibo training was absolutely astonishing. As it turns out, the Super Smash Bros. developers took everything we know about amiibo training and threw it directly into the garbage can.
Please note; this post contains spoilers on previously unrevealed amiibo functionality. We aren’t going to discuss World of Light at all, so if you’re trying to avoid spoilers for it, you’re safe.
P.S. – Our Discord server is rife with discussion on the new amiibo mechanics. If you have any questions regarding this information or amiibo training in general, feel free to join!
Twenty-four files were found with the names of “amiibo_personal”, and within each one is an adjective that appears to refer to different kinds of playstyles. These include Normal, Cautious, Realistic, Unflappable, Light, Quick, Lightning Fast, Enthusiastic, Aggressive, Offensive, Reckless, Thrill Seeker, Daredevil, Versatile, Technician, Show-Off, Flashy, Entertainer, Cool, Logical, Sly, Laid Back, Wild, and Lively. At the time of writing, we aren’t certain if these actually relate to different “personalities” for amiibo fighters, but it seems somewhat likely.
If this is the case… writing a new set of training guides may be impossible. As mentioned earlier, there are twenty-four descriptions. Imagine if each one of these had its own unique AI: it’d be impossible to write guides for over seventy fighters for each of these behavior types.
Two files were found: one is called “mnu_amiibo_custom_help_learn_off”, and it reads “Stop learning from opponents for now. Keep your current style.” The other is called “mnu_amiibo_custom_help_learn_on“, and it reads “Grow stronger by learning from opponents in battle.” This section seems perfectly clear: trainers will be able to choose whether their amiibo retains match data.
In Smash 4, most tournament matches were determined by how well an amiibo could adapt to its opponents. In Ultimate, if the learn button is turned off, amiibo will not adapt to their opponents. We don’t know how the learn button will be integrated into the default tournament ruleset, but we will have plenty of time to test its functions and come to a decision.
Transferring Data from Smash 4
The file “mnu_amiibo_reading_select” contains the following message: “The amiibo contains FP data from Super Smash Bros. for Nintendo 3DS and Wii U. Would you like to carry over some of the info, or reset and raise it from scratch?” From there, the user will be asked to “Carry over” or “Start from scratch”. If the player selects “Carry over”, a new message will appear: “Would you like to carry over an FP level of [Figure’s Level]? If you do, the data will no longer work with the previous title.”
The implication here is obvious – amiibo transferred to Super Smash Bros. Ultimate cannot be used in Super Smash Bros. for Nintendo 3DS or Wii U. Another message within the game’s code reveals that a Smash 4 Charizard amiibo does indeed become Pokémon Trainer. This, by extension, confirms that Pokémon Trainer will be receiving a standalone figurine.
Finally, it seems online functionality has been confirmed for amiibo, but we aren’t sure exactly how it will work. All we know is that there’s a file in the game that refers to amiibo in online rooms.
At any rate, things are looking up for the amiibo metagame. We’re going to have even more to cover than we originally thought. I hope you all will check back often in preparation of Super Smash Bros. Ultimate – thanks for reading!