All posts by Cloud

The second Super Smash Bros. Ultimate amiibo tournament has concluded

For the first time ever, a Yoshi amiibo has taken the championship title of an amiibo tournament. Throughout the many years of Smash 4, this hadn’t happened even once. This is Smash Ultimate, and the second-ever tourney has seen a Yoshi claim victory. Things really are different, aren’t they? Congratulations to the winner! If you’re interested in the full matchup data, check out our official tournament records. Here’s a silly (and wildly inaccurate) tier list based on results from these two competitions.

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Don’t take this list as fact. It’s more of a sum-up of recent tourney trends and results than an actual tier list. In reality, there is no “tier list” yet, and there won’t be for a long time. Fighters like Dr. Mario and Robin were only entered once, and lost their first match, so that’s why they’re at the bottom. Doesn’t mean they’re weak by any means.

Anyway, our next tournament takes place soon. It’ll allow Spirits for the first time, so we’ll see what kind of trends they bring to the table. For more information, join our Discord server and enter the #tournaments channel. It’ll likely take place after Christmas, so those of you who are currently without a Switch may have a chance to compete. Until then!

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Stream Analysis: December 12, 2018 (Jigglypuff)

Today’s stream was rather short, but for good reason. We only trained one character! This time around, we focused on Jigglypuff and tried to answer one burning question: can it use Rest? In Smash 4, Jigglypuff amiibo could be taught to use Rest, but if it missed even once, it would forget how to use it. The link to the full stream archive can be found here. Without further ado, let’s begin.

Continue reading Stream Analysis: December 12, 2018 (Jigglypuff)

Stream Analysis: December 11, 2018 (Ness & Ridley)

Welcome to the first Amiibo Dojo Stream Analysis! As you may or may not know, I like to stream amiibo training when I’ve got the time to. Given that Smash Ultimate is a new game, watching amiibo battles live can help us all learn together. Today’s stream focused on Ness and Ridley, two characters I’ve written about already. It started off slow, but by the end, we made some important discoveries that could help us in the future. The link to the full stream archive can be found here. Now then, let’s get started.

Continue reading Stream Analysis: December 11, 2018 (Ness & Ridley)

Amiibo Training Guide: Ness (SSBU) (Preliminary)

Welcome to the first-ever preliminary Super Smash Bros. Ultimate amiibo training guide! As you might expect, we’re starting with Ness, who is often seen as the mascot of the Amiibo Dojo. A lot has changed in this new chapter of amiibo training, and Ness was affected by these changes in a big way. Let’s take a look at the buffs and nerfs this character has received, and how to take Ultimate’s overhauled AI into account when training him. Continue reading Amiibo Training Guide: Ness (SSBU) (Preliminary)

The first Super Smash Bros. Ultimate amiibo tournament is over

Hey all, the first Super Smash Bros. Ultimate amiibo tournament has concluded! So here’s the deal: this was a private tournament held between members of our Discord server. We had 31 participants, and the top four were Link, Ike, Isabelle, and… Isabelle. There were two Isabelle amiibo in the top four. From what we saw of the character, she is undoubtedly a top-tier (or at least high tier) contender in this developing metagame. It appears she has a poor matchup against Link, who can outrange her with his stronger projectiles.

Here are some more quick snippets that I’m going to be looking into over the next few days: aerials are better than in Smash 4, but grounded is still the winning playstyle; Ike, Kirby, and Pikachu are better than in the previous title, and Ness seems much weaker. The official tournament records spreadsheet has been updated with these results. Once we’ve got enough results, we can start making a preliminary tier list. And since it’s based off of tourney wins, it can’t really be contested once we put it out.

We’ll have lots more posts coming up in the next few days. Maybe you expected there to be a bit more than there are right now, but that’s because we still don’t know enough about the metagame to say anything definitively. We’ll post again when we can say something definitively. Until next time – thanks for reading!