All posts by Splice

Introduction to Amiibo Doubles

“It’s easy to get good players.  Getting them to play together, that’s the hard part.” -Casey Stengel, 3-time champion baseball manager

In one-on-one combat, you can develop a good idea of the metagame. After all, in one-on-one it’s easy to analyze the data on which attacks are best, what match-ups are difficult for specific Amiibos, and which training techniques can be best used to condition an Amiibo’s AI to act a certain way. These data points lead to an understanding of the metagame and lead us to create things like tier lists.

In doubles, you can almost throw the entire concept of tier lists out the window. This is because once you have two Amiibos to a side, you can make up for one Amiibo’s shortcomings with another Amiibo’s strengths. But that in turn introduces new quirks into the AI as you now have Amiibos trying to process the data of two enemies and one friendly.

But this complication and lack of definition is exactly what makes the world of Amiibo Doubles combat so intriguing. You’re not trying to create a warrior but a team. This allows for pairs of Amiibos who you would never consider strong contenders in single combat to form powerful teams. So, if this new concept intrigues you, step on in and let’s discuss how you can get your team ready for Doubles Combat!

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Metagames are hard to solve

“Torture the data, and it will confess to anything.” –Ronald Coase, winner of the Nobel Prize in Economics

D.A.T.A.S.T.R.E.A.M. #01 began with the idea that we were trying to see if we could find a solution to how strong the Super Armor and Slow Super Armor secondary Spirits seem to be in the early Spirits meta. However, as the above quote demonstrates, we have to be careful with how we analyze the data as, how we cut it up can paint very different pictures.

Come with me on a journey as we look at the results of D.A.T.A.S.T.R.E.A.M. #01 and see what we can learn. The data is, indeed, instructive, but it is far from definitive.

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The method to the madness

“‘Data! Data! Data!’ he cried impatiently. ‘I can’t make bricks without clay.'” -Sherlock Holmes in Sir Arthur Conan Doyle’s The Adventure of the Copper Beeches

This is one of my favorite quotes in the Sherlock Holmes library because it perfectly encapsulates what makes him a good detective. He waits for data to make his judgement and he’s amazing at analyzing that data dispassionately. Once he’s looked at that data, he then amends any previous conclusion he’s held based on the new evidence without any angst over having to change his mind.

Humans, by our nature, are kind of terrible at waiting for data to come in, analyzing it dispassionately, and changing our minds from our initial conclusions. This is why the scientific method was developed and I’m going to discuss how YOU can apply it to your Amiibo training and how we as a community can apply it to the metagame overall.

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Make like a pretzel and get S.A.L.T.I…. again!

Those who participated in the Seasonal Amiibo League Team Invitational’s first season learned two things:

  1. Planning for doubles is different than planning for a 1-on-1 match
  2. Splice really works hard to make his acronyms spell stuff. Too hard

Well, we may be entering the new, Ultimate meta but those two items are still true! So, if you’re interested in learning about the strange world of Amiibo doubles, why don’t you just keep on reading and find out how to enter S.A.L.T.I.- Season 02!
Continue reading Make like a pretzel and get S.A.L.T.I…. again!