Category Archives: Guides

Amiibo Training Analysis: Marth & Lucina

Welcome to the third chapter of Amiibo Training Analysis! Both Marth and Lucina (commonly shortened to Marcina) are well known as powerhouses in the amiibo metagame. If you’re a trainer who wants to raise a great Marth or Lucina amiibo, you’re in luck: we’re going to take an in-depth look at what makes these characters work.

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Amiibo Training Analysis: Cloud

Welcome to the second chapter of Amiibo Training Analysis! I’d like to extend thanks to Supernova for writing up today’s entry. If you’re a trainer who wants to raise a great Cloud amiibo, you’re in luck: we’re going to take an in-depth look at what makes this character work.

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Super Smash Bros. for Wii U: Unlockables

Super Smash Bros. for Wii U (often shortened to Smash 4 or Sm4sh) was released worldwide on November 21st, 2014. Compared to its 3DS counterpart, Super Smash Bros. for Wii U features less unlockable content, and more characters and stages available from the beginning. Regardless, there are still a number of unlockables left to obtain.

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Super Smash Bros. for Nintendo 3DS: Unlockables

Super Smash Bros. for Nintendo 3DS (often shortened to Smash 4 or Sm4sh) was released worldwide on October 3rd, 2014. Although it never reached the competitive potential of its Wii U counterpart, the game still sold well due to its novel portability. For those of you who enjoy playing Super Smash Bros. on the go, there are a number of unlockables you can obtain.

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Kirby: Planet Robobot: Beating The True Arena

Kirby: Planet Robobot is home to the most difficult extra mode in any Kirby series game: The True Arena. It’s a twelve-stage boss rush featuring powered-up enemies and a challenging new take on the final boss. This guide aims to provide helpful tips and tricks to assist those of you struggling to seal the deal and claim victory.

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Amiibo Training Analysis: Ness

Welcome to the first chapter of a new series here at Amiibo Dojo, Amiibo Training Analysis! By now, I’m sure you’ve read most (if not all) of Amiibo Dojo’s amiibo training guides. These were intended as a starting point for trainers hoping to succeed with a particular character.

Amiibo Training Analysis is very different from the guides you’ve come to know: hence the name of the series, it focuses on analyzing one particular aspect of the metagame in great detail. In future installments, I may cover a wide range of topics: a specific character, a particular stage, or even a bonus effect. The goal is to help you all become more knowledgeable and involved in the amiibo game.

Today, we’re starting with Ness, a fighter who’s seen his ups and downs over the course of the metagame. If you’re a trainer who wants to raise a great Ness amiibo, today’s your lucky day: we’re going to take an in-depth look at what makes this character work.

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