Welcome to the third chapter of Amiibo Training Analysis! Both Marth and Lucina (commonly shortened to Marcina) are well known as powerhouses in the amiibo metagame. If you’re a trainer who wants to raise a great Marth or Lucina amiibo, you’re in luck: we’re going to take an in-depth look at what makes these characters work.
Welcome to the second chapter of Amiibo Training Analysis! I’d like to extend thanks to Supernova for writing up today’s entry. If you’re a trainer who wants to raise a great Cloud amiibo, you’re in luck: we’re going to take an in-depth look at what makes this character work.
Super Smash Bros. for Wii U (often shortened to Smash 4 or Sm4sh) was released worldwide on November 21st, 2014. Compared to its 3DS counterpart, Super Smash Bros. for Wii U features less unlockable content, and more characters and stages available from the beginning. Regardless, there are still a number of unlockables left to obtain.
Super Smash Bros. for Nintendo 3DS (often shortened to Smash 4 or Sm4sh) was released worldwide on October 3rd, 2014. Although it never reached the competitive potential of its Wii U counterpart, the game still sold well due to its novel portability. For those of you who enjoy playing Super Smash Bros. on the go, there are a number of unlockables you can obtain.
Kirby: Planet Robobot is home to the most difficult extra mode in any Kirby series game: The True Arena. It’s a twelve-stage boss rush featuring powered-up enemies and a challenging new take on the final boss. This guide aims to provide helpful tips and tricks to assist those of you struggling to seal the deal and claim victory.
Welcome to the first chapter of a new series here at Amiibo Dojo, Amiibo Training Analysis! By now, I’m sure you’ve read most (if not all) of Amiibo Dojo’s amiibo training guides. These were intended as a starting point for trainers hoping to succeed with a particular character.
Amiibo Training Analysis is very different from the guides you’ve come to know: hence the name of the series, it focuses on analyzing one particular aspect of the metagame in great detail. In future installments, I may cover a wide range of topics: a specific character, a particular stage, or even a bonus effect. The goal is to help you all become more knowledgeable and involved in the amiibo game.
Today, we’re starting with Ness, a fighter who’s seen his ups and downs over the course of the metagame. If you’re a trainer who wants to raise a great Ness amiibo, today’s your lucky day: we’re going to take an in-depth look at what makes this character work.
Super Smash Bros. Brawl was released for the Nintendo Wii on January 31st, 2008: over ten years ago. It’s hard to believe that a game I grew up with is over a decade old. Regardless, there are loads of unlockables in Super Smash Bros. Brawl – perhaps too many to count.