Category Archives: Nintendo 3DS

Poll: The Future of the Amiibo Metagame in Super Smash Bros. Ultimate

Hey all, I’m here today with a quick poll. Super Smash Bros. Ultimate is due to release in six months, and before then, I’d like to tie up a few loose ends within the community. Here’s a big one: the equipment debate. Since the very beginning of amiibo training, players have gone back and forth between allowing all equipment, banning specific bonus effects, or banning all bonus effects. And it’s time we settle this ahead of time for Super Smash Bros. Ultimate. 

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Conflicts Within the Amiibo Metagame

With a concept as ridiculous as amiibo battling, it’s baffling to an outsider just how there could be any sort of conflict amidst the amiibo training community. Much like any standard gaming community, the amiibo metagame has its own share of troubles. In this article, I will list and analyze a handful of problems the small community of amiibo trainers face. Continue reading Conflicts Within the Amiibo Metagame

Amiibo Training Analysis: Marth & Lucina

Welcome to the third chapter of Amiibo Training Analysis! Both Marth and Lucina (commonly shortened to Marcina) are well known as powerhouses in the amiibo metagame. If you’re a trainer who wants to raise a great Marth or Lucina amiibo, you’re in luck: we’re going to take an in-depth look at what makes these characters work.

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Amiibo Training Analysis: Cloud

Welcome to the second chapter of Amiibo Training Analysis! I’d like to extend thanks to Supernova for writing up today’s entry. If you’re a trainer who wants to raise a great Cloud amiibo, you’re in luck: we’re going to take an in-depth look at what makes this character work.

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Super Smash Bros. for Nintendo 3DS: Unlockables

Super Smash Bros. for Nintendo 3DS (often shortened to Smash 4 or Sm4sh) was released worldwide on October 3rd, 2014. Although it never reached the competitive potential of its Wii U counterpart, the game still sold well due to its novel portability. For those of you who enjoy playing Super Smash Bros. on the go, there are a number of unlockables you can obtain.

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Kirby: Planet Robobot: Beating The True Arena

Kirby: Planet Robobot is home to the most difficult extra mode in any Kirby series game: The True Arena. It’s a twelve-stage boss rush featuring powered-up enemies and a challenging new take on the final boss. This guide aims to provide helpful tips and tricks to assist those of you struggling to seal the deal and claim victory.

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Amiibo Training Analysis: Ness

Welcome to the first chapter of a new series here at Amiibo Dojo, Amiibo Training Analysis! By now, I’m sure you’ve read most (if not all) of Amiibo Dojo’s amiibo training guides. These were intended as a starting point for trainers hoping to succeed with a particular character.

Amiibo Training Analysis is very different from the guides you’ve come to know: hence the name of the series, it focuses on analyzing one particular aspect of the metagame in great detail. In future installments, I may cover a wide range of topics: a specific character, a particular stage, or even a bonus effect. The goal is to help you all become more knowledgeable and involved in the amiibo game.

Today, we’re starting with Ness, a fighter who’s seen his ups and downs over the course of the metagame. If you’re a trainer who wants to raise a great Ness amiibo, today’s your lucky day: we’re going to take an in-depth look at what makes this character work.

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