Given that Pichu is Pikachu’s baby form, it would be safe to assume that Pichu is the weaker Pokémon. Despite being the lightest character in the game (not to mention that using its attack deals recoil damage), Pichu is actually just about on par with its evolved form. Many characters’ amiibo are viable in Super Smash Bros. Ultimate, and Pichu’s is no exception.
Corrin was a late addition to the Smash 4 amiibo metagame, but she quickly cemented herself as a solid mid-tier contender with unique strengths. Corrin retained most of these strengths during the transition to Ultimate and retains her position as a viable character who can go neck-and-neck with the best of the best.
After years of clamoring, Donkey Kong’s arch-nemesis, King K. Rool, has finally joined the Super Smash Bros. series! As many veteran trainers know, the Super Smash Bros. 4 amiibo metagame was dominated by heavyweight fighters — namely Bowser and Ganondorf. We know for a fact that King K. Rool would have been successful in the previous title, but what about in Ultimate, where movement options and mobility are faster than ever before? Fortunately for K. Rool, he can hold his own, and with proper training, can become a force to be reckoned with.
The Ice Climbers made their Smash debut in Super Smash Bros. Melee. The unique duo (consisting of Popo and Nana) were to work together to overwhelm opponents with well-timed combo attacks. Since then, they’ve become a series staple, and return in Super Smash Bros. Ultimate. For the first time ever, trainers have the opportunity to raise an Ice Climbers amiibo! Doing so is no easy task, however; teaching the character to fully utilize its pink-clad partner is a tall order.
Lucina was the strongest amiibo in the late Smash 4 amiibo metagame. While she hasn’t shown that same level of dominance in Ultimate, a handful of determined trainers are bent on proving her worth; as a result, Lucina has achieved consistently high tournament results that have reserved her place in the higher end of the tier list.