Category Archives: Nintendo Switch

Preparing the Community for Super Smash Bros. Ultimate

Super Smash Bros. Ultimate is going to be big. Sure, there’ll be large tournaments, tons of YouTube content, and hype everywhere, but we’ll be busy exploring our own niche: amiibo training. Despite our constant efforts to host tournaments and release credible information, amiibo training remained an overlooked subset of Smash 4 for the game’s lifespan. We’re hoping to change that in Super Smash Bros. Ultimate – and how YOU can help invigorate the community.

Continue reading Preparing the Community for Super Smash Bros. Ultimate

SSB4 to SSBU: Ganondorf

Since the reveal of Super Smash Brothers Ultimate, dedicated fans have been analyzing every drop of gameplay, whether it be from Nintendo’s official E3 videos, the character trailers, or hand recorded footage. The data gathered has been used by people in the normal smash to be able to predict a certain character’s viability. However, considering that most footage is from an early build of the game, all of this could be subject to change. But that’s not going to stop us. However, there is not as much to data for things that specifically relate to amiibo, mostly AI. So let’s get the speculation started.

Continue reading SSB4 to SSBU: Ganondorf

Super Smash Bros. Ultimate – 8/8 Nintendo Direct – Effects on Amiibo Training

Today’s Super Smash Bros. Ultimate-centric Nintendo Direct was one of the greatest yet. Between a treasure trove of new information, beautifully animated reveal trailers, and a pinch of shenanigans, this presentation was significant. In addition to five new fighter announcements – Simon and King K. Rool, as well as Echo Fighters Chrom, Dark Samus, and Richter – the game’s developers made important announcements regarding upcoming game mods and rule customization.

I’m sure many of you are looking forward to trying out these new game modes for yourself. Given that I run an amiibo site, it’s probably not surprising that I’m wondering how these changes will affect amiibo training. It’s strange, really, and maybe a bit surreal: we’re going to have so much freedom in this new entry. Let’s break everything down – from the new fighters to the new mechanics.

Continue reading Super Smash Bros. Ultimate – 8/8 Nintendo Direct – Effects on Amiibo Training

Ridley, Inkling, and Wolf amiibo coming December 7th for $15.99 each

According to the Nintendo VS Twitter account, Ridley, Inkling, and Wolf amiibo will release alongside Super Smash Bros. Ultimate on December 7th for $15.99 USD per figure. The price has increased by three dollars, but on the other hand, so has the detail on each figure. Reprints of the original Super Smash Bros. amiibo will be made available that day as well. Pre-orders have been popping up on retailers such as Best Buy, so keep an eye out, and get ready for amiibo training to make a comeback!

Super Smash Bros. Ultimate: Gameplay Mechanics & Effects on Amiibo Training

It’s been a busy E3 for Nintendo: Super Smash Bros. Ultimate was officially announced for Nintendo Switch, and it’s shaping up to be the largest, most polished entry yet. And we’re thanking our lucky stars that amiibo training is back and better than ever. Ultimate’s new mechanics and moveset updates will have several effects on the metagame: including two particular characters who we believe will be quickbanned. Let’s get started.

Continue reading Super Smash Bros. Ultimate: Gameplay Mechanics & Effects on Amiibo Training

Super Smash Bros. Inkling, Ridley, and Daisy Amiibo Announced

During Nintendo’s Treehouse broadcast, three new Super Smash Bros. series amiibo were confirmed: Inkling and Ridley, which were shown directly, and Daisy, who was verbally confirmed. This means that Inkling, Ridley, and Daisy will all enter the amiibo metagame as new contenders. And you can be sure that Cloud Nine will have training guides on each of them!

Amiibo Training Returns for Super Smash Bros. Ultimate

Super Smash Bros. Ultimate for Nintendo Switch was revealed today, and hence its name, it’s the biggest entry in series history. Every Super Smash Bros. character returns: Solid Snake, Young Link, Wolf, Pichu, and the Ice Climbers are all making playable appearances.

Here’s some even better news. Super Smash Bros. Ultimate will feature amiibo training, and we can use our data from Super Smash Bros. for Wii U and 3DS. This means that our existing set of training guides is still relevant for those of you who want to prepare for Ultimate’s launch on December 7th. I’d recommend playing exclusively on Battlefield for the time being, seeing as the layout of Ω-form stages has been altered to include platforms.

Cloud Nine will be releasing an all-new set of amiibo training guides tailored specifically to Super Smash Bros. Ultimate. As mentioned earlier, our existing training guides will help serve as a basis for the new games. However, potential changes in character movesets (and the fact that equipment and custom moves may or may not exist) warrant a new set. Thanks a million for all your support, and we hope you look forward to the new amiibo metagame!