Category Archives: Nintendo Switch

Banjo-Kazooie and Hero (Dragon Quest) Confirmed for Super Smash Bros. Ultimate

During today’s Nintendo Direct presentation, both Banjo-Kazooie and Hero (from the Dragon Quest series) have been confirmed as the next two DLC newcomers! Banjo-Kazooie are set for release in Fall 2019, while The Hero is slated for a Summer 2019 release. Each fighter will come with a stage and several music tracks from their home series; by extension, both will also receive amiibo figures!


First Impressions: Pokémon Sword & Shield Nintendo Direct

Yesterday morning, the Pokémon Sword and Shield-centric Nintendo Direct was made available to Pokémon fans around the world. A treasure trove of information was revealed regarding the upcoming titles, including its worldwide release date of November 15. The presentation also revealed new features and several brand-new Pokémon, and today, we’re going to break down each individual reveal. If you’d prefer to watch the Nintendo Direct yourself, you can do so here. Otherwise, let’s get right into it!

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Online amiibo functionality going live in version 3.1.0

After several years of running tournaments offline, Super Smash Bros. Ultimate is finally being updated with online amiibo support with version 3.1.0 of the game, which is releasing very soon.

Now you can send your amiibo off on journeys to train via the Games & More > amiibo menu! Send your battle-hardened FPs out into the wide world to spar with other FPs! amiibo you’ve sent on a journey will relentlessly pursue their training until they come home! FPs can now join Battle Arenas. Show everyone the power of a trained amiibo!

According to this message uploaded to the Super Smash Bros. servers (which has not gone live yet), amiibo will be able to join Battle Arenas and a new online mode. The amiibo metagame is about to grow even more. We’re working hard behind the scenes with new guides and posts, so stay tuned!

The Problem with Super Smash Bros. Ultimate’s Ice Climbers amiibo

Outside of Super Smash Bros., the Ice Climbers have only appeared in one game. Ice Climber – released for the Nintendo Entertainment System in 1985 – hasn’t held up too well (at least in my opinion). And it isn’t like Popo or Nana had any character development; they were essentially silent protagonists whose personalities were only partially shown after clearing a bonus level.

So, then, why do I find myself determined to train the strongest Ice Climbers amiibo? That’s a question I don’t have an answer to. Working with the Ice Climbers amiibo is extremely difficult, and of all the characters I’ve ever trained (both in Smash 4 and Ultimate), the Ice Climbers are perhaps the saddest example of lost potential. They’ve got more than a couple issues that hold them back, and it’s unclear if any of them can be corrected or overlooked with further training. Continue reading The Problem with Super Smash Bros. Ultimate’s Ice Climbers amiibo

Review: Pokémon: Let’s Go, Pikachu! & Let’s Go, Eevee! (Nintendo Switch)

Remakes are nothing new to the Pokémon series. Between FireRed, LeafGreen, HeartGold, SoulSilver, Omega Ruby, and Alpha Sapphire, trainers have been given several opportunities to return to their favorite regions. Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, then, certainly aren’t anything groundbreaking, but they do shuffle the norms of the series by introducing ideas from the mobile sensation Pokémon GO. Are these changes welcome ones, or do they butcher the decade-old foundation of the series with unnecessary fluff?

Continue reading Review: Pokémon: Let’s Go, Pikachu! & Let’s Go, Eevee! (Nintendo Switch)