Mario was one of the most flexible characters in Super Smash Bros. 4. He could be trained “legitimately” and yield acceptable results, but he could also be trained poorly on purpose to corrupt his opponents’ AI into making poor decisions. In other words, Mario was the key to dismantling amiibo AI, and this unique trait served him well in tournament play. In Super Smash Bros. Ultimate, this quirk has been corrected, and Mario must now contend on his own merit alone.
By all accounts, Bowser was one of the strongest contenders in the Super Smash Bros. 4 amiibo metagame. With more tournament wins under his belt than any other character, Bowser was a metagame-defining force, and his reign of terror continues in Super Smash Bros. Ultimate. Bowser is no longer one of the best amiibo in the game — he is the best amiibo in the game, and serves as a great point of entry for new trainers.
Piranha Plant was undoubtedly the most surprising newcomer in Super Smash Bros. Ultimate. Nobody expected to see a common Super Mario enemy have such a creative and unique moveset, let alone be playable at all. Although Piranha Plant is considered low-tier in competitive Smash, the amiibo game is a different story. Despite its shortcomings, Piranha Plant can contend with the best.
A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that’s true? Aside from adventuring, he’s also the chairman of game maker WarioWare, Inc. He can also store up his trademark Wario Waft for explosive results in the Super Smash Bros. games. Did we mention he’s gross?
Continue reading Amiibo Training Guide: Wario (SSB4)
Bowser’s beloved, spoiled son sports a bandana with a large mouth drawn on it, likely an effort to appear more menacing. Like his father, Bowser Jr. longs to take Mario down, and he always seems to have new tricks up his sleeve. He often fights from inside his heavily armed Junior Clown Car. Continue reading Amiibo Training Guide: Bowser Jr. (SSB4)