Welcome back! Today, we’re looking at Super Smash Bros. Ultimate’s overhauled AI. It’s drastically different from Smash 4, and in a good way. Each and every character is different, with minimal similarities from their previous incarnation. Those of you who wasted hours and hours in Smash 4 trying to get your amiibo to taunt are going to love what’s new in Ultimate!
Welcome to the first Super Smash Bros. Ultimate iteration of Amiibo Training Analysis. Ridley was the second newcomer revealed, and an unexpected one at that. Turns out he isn’t too big for Smash after all! Although Ridley’s amiibo was only recently released, we’ve already gathered tons of information on the new character. If you’re a trainer who wants to raise a great Ridley amiibo, you’ve come to the right place.
It’s only been a few hours since Super Smash Bros. Ultimate was made available to the public, and we’re quickly finding many new mechanics and gameplay changes that will affect the way we train amiibo forever. I’ve got a whole bunch of new discoveries here for you all – and every day, I’m going to try to post a new batch of them.
The wait is finally over – Super Smash Bros. Ultimate is here – and so a new chapter of the amiibo metagame begins! Needless to say, we have a lot of work to do. In fact, to give you a clearer picture of our work load, here’s a full list of everything we need to study:
- Changes to game mechanics
- Buffs and nerfs to individual characters
- Newcomers & new Echo Fighters
- Adjustments to bonus effects
- Removal of the Speed stat
- New AI and what exactly it is capable of
- How transferred Smash 4 amiibo perform in Ultimate
- Using amiibo in Spirits Mode
- Default tournament rules
As you can see, that is indeed a lot of work to do. Understanding each fighter’s AI (which has been overhauled from Smash 4) in and of itself is a tall order, so it’s going to be a while before we write definitive training guides. Until we do, we’ll publish reports of our findings and include potential training strategies.
This is where you come in. If you’re reading this, we need your help. There’s a ton of new information to learn, and we can’t do it alone. There are many different ways to do this; spreading the word and sharing your findings with us are two simple methods. For more ideas, you can read our article on growing the metagame in Super Smash Bros. Ultimate. This is our chance to make amiibo training relevant – perhaps our last chance, even – so we’ll be trying our best to advertise and spread the word. Any help or ideas are greatly appreciated. Things are going to get real busy from here on out. Our Discord server is going to explode with new information, so we encourage you to join our discussions. Until then!
Super Smash Bros. Ultimate has massively overhauled the AI from Smash 4, which means that each and every amiibo is worth retraining. Of course, the character you choose to train first is entirely your decision, but there are a few in particular that we’re really curious about!
Pokémon Trainer is the first to come to mind. It makes sense that a CPU can control three characters at once, but an amiibo? Will each Pokémon have its own preferences saved, or will the training carry over to all three? Is there any hope for Smash 4 Charizard amiibo that become a Pokémon Trainer Figure Player in Ultimate? We don’t know, and so we’d love to be able to test this on day one.
Ridley and King K. Rool are two other examples. In Smash 4, most of the heavyweight fighters were top tier, and these two have incredible strengths that are more than worth looking into. Keep in mind that Chrom, Isabelle, and Daisy can be trained immediately thanks to their non-Smash amiibo having already hit the market.
No matter which character you decide to train first, we’d appreciate it if you shared your findings with us on our Discord server. Things are going to get really busy from here on out, and we’ll need all the help we can get to make the Ultimate amiibo metagame amazing.