Category Archives: Amiibo Training (SSBU)

Super Smash Bros. Ultimate – 8/8 Nintendo Direct – Effects on Amiibo Training

Today’s Super Smash Bros. Ultimate-centric Nintendo Direct was one of the greatest yet. Between a treasure trove of new information, beautifully animated reveal trailers, and a pinch of shenanigans, this presentation was significant. In addition to five new fighter announcements – Simon and King K. Rool, as well as Echo Fighters Chrom, Dark Samus, and Richter – the game’s developers made important announcements regarding upcoming game mods and rule customization.

I’m sure many of you are looking forward to trying out these new game modes for yourself. Given that I run an amiibo site, it’s probably not surprising that I’m wondering how these changes will affect amiibo training. It’s strange, really, and maybe a bit surreal: we’re going to have so much freedom in this new entry. Let’s break everything down – from the new fighters to the new mechanics.

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Super Smash Bros. Ultimate: Gameplay Mechanics & Effects on Amiibo Training

It’s been a busy E3 for Nintendo: Super Smash Bros. Ultimate was officially announced for Nintendo Switch, and it’s shaping up to be the largest, most polished entry yet. And we’re thanking our lucky stars that amiibo training is back and better than ever. Ultimate’s new mechanics and moveset updates will have several effects on the metagame: including two particular characters who we believe will be quickbanned. Let’s get started.

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Super Smash Bros. Inkling, Ridley, and Daisy amiibo announced

During Nintendo’s Treehouse broadcast, three new Super Smash Bros. series amiibo were confirmed: Inkling and Ridley, which were shown directly, and Daisy, who was verbally confirmed. This means that Inkling, Ridley, and Daisy will all enter the amiibo metagame as new contenders. And you can be sure that we will have training guides on each of them!