The most tedious part of raising an amiibo is feeding it equipment. In addition to grinding for equipment pieces and custom moves, you will have to evenly distribute your amiibo’s stats and supply it with three viable bonuses. Simply put, feeding an amiibo is a headache: and that’s where this handy guide comes in.
General Equipment Information
Your amiibo has three different stats: Attack, Defense, and Speed. At any time, you can “feed” your amiibo custom parts to increase the value of each stat. After use, the equipment piece disappears and cannot be recovered. Your amiibo’s Attack, Defense, and Speed stats all start at 0, but can be increased by up to 200 points. However, there is a catch: your amiibo’s stat points cannot add up to a number greater than 120.
Each piece of equipment is colored orange, blue, or green. Orange pieces will increase Attack, but decrease defense. Blue pieces will increase Defense, but decrease Speed. And green pieces will increase Speed, but decrease Attack. Before feeding your amiibo, you should familiarize yourself with the effects of increasing the value of each stat.
- The higher your amiibo’s Attack stat, the harder it will hit. Specifically, the damage of its attacks (including special moves) will increase. With maximum investment into Attack (+200 points), the strength of your amiibo’s moves will increase by 2x.
- The higher your amiibo’s Defense stat, the less damage it will take. With maximum investment into Defense (+200 points), your amiibo will be about 1.12x more resilient to damage and knockback.
- An amiibo’s Speed stat controls both its movement speed and jump height. Never invest too heavily into your amiibo’s Speed, or it will zip around the stage so fast that it won’t be able to land its attacks.
An amiibo can have three different bonus effects. There are many bonuses available in Super Smash Bros., but only a select few of them are worth using. The rest carry negligible effects that are far outclassed by superior options. Here’s a list of the most popular bonus effects and what they do:
Viable Bonus Effects:
- Auto-heal capability allows an amiibo to heal damage gradually over time. Specifically, it will heal 2% every three seconds.
- Crash run allows an amiibo to inflict damage to an opponent by crashing into them while dashing. Its best users include Fox, Sheik, and Bayonetta.
- Easy perfect shield allows an amiibo to more easily nullify attacks when blocking at the last second. It is commonly used by Jigglypuff to help prevent its shield from breaking.
- Health-restoring shield allows an amiibo to recover health when shielding relative to the power of received attacks. However, this bonus comes with the drawback of weakening its user’s shield regeneration.
- Hyper smash attacks increases the power of an amiibo’s smash attacks by 1.3x. Its in-game description is misleading, stating that the smash attack must be charged to receive the attack bonus: extensive testing has proven that this is untrue.
- Improved escapability allows an amiibo to escape more easily from being grabbed or stunned. It is currently the most popular bonus effect, and is essentially required for an amiibo to succeed in a tournament setting.
- Improved launch ability increases the power of moves that launch enemies upward by 1.3x. Its best users include Lucas, Yoshi, and Kirby.
- Improved trade-off ability causes an amiibo to start each of its stocks with 60%. In exchange, its attack, defense, and speed will increase.
- Improved trade-off attack causes an amiibo to start each of its stocks with 30%. In exchange, its attack power is increased by 1.15x.
- Lifesteal allows an amiibo to recover health relative to the damage it inflicts. It is one of the most popular bonus effects, and pairs excellently with Auto-heal capability.
- Mirror shield allows an amiibo to reflect damage when shielding relative to the power of received attacks. However, this bonus comes with the drawback of weakening its user’s shield regeneration.
Banned Bonus Effects:
- Critical-hit capability enables its user to strike with a critical hit that inflicts 3.0x damage and knockback. Matches eventually became dependent on which amiibo attacked with a critical hit first, and so it was removed from the metagame in late 2016.
- Explosive perfect shield allows an amiibo to shield against an attack with perfect timing to create an explosion. Matches eventually became a test of reaction time rather than a test of skill, and so it was unanimously banned in late 2016.
Before you go ahead and feed your amiibo, you will need to plan its setup. Stats and bonus effects make all the difference in a tournament setting, so it’s important to choose them carefully.
Over time, many stat spreads and bonus combinations have become standard, and are commonly seen on tournament-ready amiibo. Here are a few to consider applying to your amiibo:
In today’s metagame, most trainers focus on the Attack and Defense stats. As a result, +80 Attack / + 80 Defense / -40 Speed is the standard for most characters. For heavyweight fighters with poor mobility, +40 Attack / +70 Defense / +10 Speed may be used instead. There are other options available depending on the type of fighter you intend to raise.
This is, without a doubt, the most popular bonus combination. It focuses on durability: Auto-heal capability and Lifesteal work together to help the amiibo steadily recover its health. Improved escapability rounds out the set, enabling its user to more easily escape from being grabbed and stunned.
The centerpiece of this setup is the trade-off bonus. Improved trade-off attack is the safest selection, as it starts its user at 30% over Improved trade-off ability’s 60%. Regardless of the option you choose, Lifesteal helps to offset its drawbacks. Once again, Improved escapability rounds out the set, as it is essential to an amiibo’s success.
This bonus combination forgoes gimmicks in favor of direct power-ups. Hyper smash attacks and Improved launch ability work together to create an extraordinarily powerful fighter whose attacks can KO opponents surprisingly early. Alternatively, Improved launch ability can be swapped out for Lifesteal to provide additional longevity. As you have come to expect, Improved escapability is tacked on as the third and final bonus effect.
Don’t feel pressured to select one of these bonus combinations. In most cases, trainers hand-pick three separate bonuses that benefit their character of choice. For example, if a player is raising a Lucas amiibo, they may choose Improved launch ability to increase the power of its up smash. Because Lucas’ up smash is slow and punishable, the trainer may add Lifesteal to help the amiibo restore its health. Our amiibo training guides include specialized bonus combinations that have been carefully tailored to each character’s needs. If you haven’t done so already, be sure to give them a read.
A quick heads-up: you can feed an amiibo any time you want. Even if it was originally raised without equipment, it’s completely fine to add stats and bonuses without resetting it. When you do go to feed your amiibo, it will at some point become “full”. To fix this, head into a one-stock match as any character. When the game begins, run off-stage and KO yourself. You will then be able to feed your amiibo more equipment directly afterward.
Before you can feed your amiibo, you must first gather the correct custom moves and equipment pieces. If you are playing the Wii U version of the game, you have access to both Master Orders and Crazy Orders – the latter tends to be most reliable. After either spending 5,000G or using a Crazy Orders Pass to gain entry, you will be asked to select one of three challenges. In most cases, there will be a “Giant Battle” available, which pairs you alongside a CPU fighter to take on a mega-sized opponent. Play as Ness and spam PK Fire until your enemy is within KO range, and then finish the job with a well-timed forward smash. Play a few of these matches and then defeat Crazy Hand to claim your rewards.
Smash Tour and Trophy Rush yield custom parts as well, but neither of them are effective farming strategies. For one, Smash Tour takes far too long, and isn’t fun at all. Meanwhile, Trophy Rush is expensive and only yields one or two rewards per five-minute session.
If you’re playing the Nintendo 3DS version of the game, you have access to Smash Run. Smash Run is actually really fun and can even be played with friends – not to mention the fact that it consistently yields both custom moves and equipment pieces throughout.
Your amiibo may even have rewards waiting to be claimed. Open the game, navigate to Games & More, and then head to the amiibo menu. Tap your amiibo figure, and you will receive custom moves and equipment pieces – the amount of which depends on how many matches it has fought. With this in mind, it’s possible to create a “Coin Army” by having four of your amiibo participate in a 99-stock battle royale. Keep in mind that “Coin Army” amiibo shouldn’t be seriously trained, as free-for-all matches heavily dilute their fighting skills.